Climb the roof and hop back to the taller building. Turn right and leap to the adjacent building. Hop the fence in the front and climb the building straight ahead. When they are dead, exit the school and head to the Tower to see Rahim. Use the same strategy as before, using a door to fight one at a time. Instead of Antizin, you two come across explosives! Tell Jade to run with the explosives while you fight Rais’ men. Another forced combat situation is coming up. With the door shut behind you, take the time to craft or repair anything you need. Kill it as quick as possible and go into the basement. At the basement door, a walker will dash at you. Open the door and enter the classroom to the right. Inside the next room with body bags, push the bookshelf out of the way and kick the planks out from the door. There will be a cabinet with the basement keys inside. Go to the desk in the corner of the room with the bookshelves. Unfortunately there is no Antizin, leaving the basement as your final option. When everyone and everything is dead, open the crate across from the bookshelves. This will thin the ranks of men you need to kill to advance. ![]() The zombies and soldiers will duke it out, mostly ignoring you. Instead have them follow you down the hall to the room the run away dashed into. A door will burst on your right, with walkers coming out. Once you climb up the stairs toward Classroom A, dash down the hall after the run away soldier. You will soon be trapped in a room with one soldier. When they are down, head out the door by the alarm and continue from classroom to classroom. Try using a door to keep them in single file. They also can deflect incoming throwing knifes and such. They are melee sponges are take quite a few hits to kill. Then focus your energy on taking them out.Ī good strategy for fighting soldiers is to fight them one at a time. Bolt past him and the other men to shut off the alarm. He will alert the other two and trigger an alarm. The next room has three of Rais’ men inside that you have to fight. When you arrive at the first room with body bags in it, take time to craft any weapons or medalist you still need. Follow the path from classroom to classroom. The route inside is pretty straight forward. When the Bomber is gone, open the hatch and enter the school. There is a Bomber inside and he will kill you if you get too close. Avoid the Bombers and open the door into the school. Go around to the other side from where the Toads are spitting. Jump to the blue sign and climb the ladder. On top of the crate, two Toads will notice you and start spitting poison. From the top of that you can jump on to the top of the shipping crate. Search the rest of the room for aerosol, gauze, and alcohol.Įxit the shipping container and climb the nearby concrete fence. Not only is that our way up to the roof, but there is a note and good supplies inside. ![]() Inside, behind the white board to the right, is a Blueprint for a poison pen.Ĭontinue to go around the school until you see a green shipping container. Go to the front of the school where you will find a tent. Before we climb up there, we need some collectibles first. You will have to go in the way Jade did, which is on the roof. ![]() Try opening the door to trigger the next objective. Jumping from the overpass into the school is the easiest way to the back door. Also, make sure you have plenty of health kits.Īfter the cutscene at the school, go behind the school onto the overpass. I recommend bringing solid weapons with you on this mission because there are quite a few forced combat scenarios. Leave the Tower and meet her at a train car near Rais’ base to start the mission. Jade believes Rais is storing extra Antizin in a nearby school.
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